by Dot Cannon
Step right up, indie game creators. Two Bit Circus’s Micro Amusement Park™ has just unveiled an opportunity!
On Wednesday afternoon, the Two Bit Circus™ team announced their new “Park As a Platform” program.
With this new program, their 38,000-square-foot Micro Amusement Park™, in downtown Los Angeles, offers indie game developers a chance to submit their work for the general public to play–and develop them, according to the response. Revenue share, built-in customers, and backend API/data collection are all part of the package, if a game is accepted.
The new “Park As a Platform” program has two goals. One, to smooth the path to independent game creation.
“Getting a game in front of the public requires a lot of resources that many developers don’t have access to,” Two Bit Circus™ Co-Founder and CTO Eric Gradman commented, in a recent press release.
“Imagine the possible variety of public games and experiences if more developers had the resources to explore LBE (location-based entertainment). We hope that by erasing some of the obstacles and encouraging the community, we can support developers and increase the diversity of fun.”
And the second goal? Fun–as in, a continuous stream of fresh, diverse content for anyone who visits the Micro Amusement Park™!
What to expect
So, if you’re a developer, how do you enter the “Park As a Platform” program? You can submit your game for consideration at one of Two Bit Circus’s “Beta Nights”. During “Beta Night”, members of the public come in and play, testing new content. Here’s the link for more information.
As with any other creative opportunity, not all submissions will receive a response. The Two Bit Circus™ team reviews submissions, and will respond if they feel a game has “the potential to create great new experiences and get people playing elbow-to-elbow”.
Meanwhile, the Park As a Platform Program has resulted in a lot of new content.
What might you find, if you go down to 634 Mateo Street to play?
Well, the first set of new projects includes Death Squared, a puzzle game from SMG Studio. There’s also Hidden in Plain Sight, a stealth party game from indie developer Adam Spragg. (We suspect this one might become a personal favorite–even as it drives us crazy trying to figure it out!)
In addition, there’s ClusterPuck 99, a digital air hockey game from PHL Collective. Or, you might like to try Line Wobbler, a one-dimensional dungeon crawler controlled with a door stop from Robin Baumgarten.
Congratulations to the first indie game developers to be accepted into Two Bit Circus’s new Park As a Platform Program!
Now–let’s play! And create.