New ways of presenting education in the twenty-first century.
- Creating Change Through 3D Printing May 12, 2017
Consequently, if his students think they’ll be 3D printing their names or plastic mascots, they’re in for a–possibly world-changing–surprise.
Rich and his 8th-grade STEM students at Brookwood School, in the Boston, Massachusetts were one of the first student groups to 3D print a prosthetic hand device, in 2013.
Rich’s then-three-year-old son, Max, was the recipient–and the students were able to see the results of their engineering work immediately.
The success of this project was just the beginning. Rich, who has served as an education coordinator for nonprofit e-Nable, in addition to his current work as a teacher trainer through the Buck Institute, was inspired to incorporate real-world problem-solving into his students’ future lessons.
Following closely thereafter was the beginning of the 3D Design Problem Bank. In the Problem Bank, community members submit problems which they believe 3D printing could solve. Then, the students choose a problem and get to work, designing.
And in an exciting STEM offshoot, the Problem Bank also sparked “Dezign Girlz” in 2016. This was a girls-only, week-long STEM workshop that paired sixth-grade girls with residents of a local senior community. Once they’d identified problems the senior citizens encountered in daily life, the students went to work designing adaptive 3D printed devices as solutions.
Rich talked about his background as an educator, some of the STEM projects his students have done, how he came to implement the 3D Design Problem Bank, and shared his vision for a global “3D Design Problem Bank”, along with some resources.
On this edition of Over Coffee® you’ll hear:
How Rich first began teaching STEM projects as his eighth-grade science curriculum;
His experiences leading his students as they built a prosthetic hand device, in 2013;
How that experience started him using 3D printing in a problem-solving context, for his students’ learning experiences;
How Brookwood came to implement the 3D Design Problem Bank, and how it works;
Rich’s vision for expanding the Problem Bank to be a global educational tool;
The ways in which similar Problem Banks might be customized to deal with certain types of design challenges;
How Rich and a colleague connected sixth-grade girls with senior citizens in the local community, through the “Dezign Girlz” pilot project;
The resources Rich recommends for fellow STEM innovators (he has a free curriculum available on his website!)
ALL-IN-ONE-PLACE, STEM EDUCATION AND MAKER RESOURCES:
- Sparking Tomorrow’s Best Ideas–All Weekend Long April 22, 2017
by Dot Cannon
“Ooh, I want to go play some music!” exclaimed one elementary-school student entering “Imaginology” at the Orange County Fairgrounds on Friday morning.
He would get that opportunity.
He would also have the chance to program LED lights, play math games, make clay, fabric or paper art…
…and even handle a snake.
The thirty-eighth edition of the Orange County Fair’s Imaginology had kicked off at nine that morning.
Opening day of “Imaginology” is “Field Trip Day”. A bevy of school buses had delivered students from all over Orange County. They’d be exploring, learning–and imagining the ways they could use STEAM to create their futures.
But most of all, they’d be having fun.
And this was just the first day of the OC Fair’s free three-day family-oriented STEAM event.
Throughout the Fairgrounds were all kinds of areas of interest in science, technology, engineering, art and math. But these weren’t just displays.
Workstations stood ready to help participants get a hands-on taste of Arduino, Raspberry Pi, printmaking, and whatever else captured their imagination.
“Face time” with animals and agriculture
One of the biggest crowd-pleasers was the “Jurassic Party” area–with its tortoise and two pythons visitors could hold.
Young “Imaginology” attendees even had the opportunity to play at being farm kids for a day.
Two 4-H clubs were exhibiting in the livestock area. The sheep shearing seemed to be popular with Imaginology attendees…
–although not necessarily with the customer.
And “Anabelle” the Jersey cow had a capacity-crowd audience for the afternoon milking demonstration.
All this, and “Imaginology” has barely begun! They’ll be open this Saturday and Sunday, April 22nd and 23rd, from 10 am to 5 pm.
Saturday’s scheduled events include the “Fashion + Art LIVE” fashion show and VEX Robotics Awards. On Sunday, Imaginology will host Digital Media Arts and My Dream Career Photo Awards presentations. Both days, there will be a “MiniMAKEathon”, with an awards ceremony at 3:00 on Sunday afternoon.
And twenty years from now, a rocket scientist, web designer, sculptor, musician, agricultural technologist or other STEAM professional may look back and say, “For me, it all started with ‘Imaginology’.”
The thirty-eighth annual “Orange County Fair Imaginology” event runs from 10 am to 5 pm, Saturday and Sunday, April 22nd and 23rd, at the Orange County Fairgrounds in Costa Mesa. Admission is free; parking is $8. Here’s the link for directions.
- Socos: Potentially Mind-Blowing March 3, 2017
Neuroscientist, mom and entrepreneur Dr. Vivienne Ming is using artificial intelligence to change the future.
Vivienne and her wife, Norma, are the co-founders of Bay Area educational technology startup Socos, Through Socos, they’re offering an app that helps parents maximize a child’s learning experiences–and life outcome.
This app, called MuseBot, is based on decades of research and machine learning. MuseBot will ask a parent a daily question, analyzing a child’s learning process. Then, the app sends the parent a suggestion for a customized activity. Activities are designed to spark the child’s interest and imagination, encouraging questions and exploration of his or her world.
Currently, MuseBot is geared towards children ages newborn to twelve. But plans are in the works for future products that can intervene at critical points in the learning process for older students, as well. Vivienne says teen to college-age groups will also be seeing a MuseBot in the future.
And while MuseBot is a commercial product, Vivienne, whom Inc. Magazine named one of”10 Women to Watch in Tech” in 2013, also makes it available to low-income customers, through her nonprofit organization.
Vivienne talked about her background, her experiences co-founding Socos with Norma, who is an educational expert, and the ways MuseBot helps children (and potentially, “big kids”) to maximize learning potential.
On this edition of Over Coffee®, you’ll hear:
Vivienne’s journey towards her current career as a scientist, entrepreneur and educational pioneer;
How an undergraduate machine-learning project ultimately inspired her to use AI to improve the educational field;
The steps Vivienne and Norma took towards their current work in making a difference in students’ lives and futures;
How the Muse software evolved from their experience and research;
The philosophy behind MuseBot and the ways it’s revolutionizing education;
How parents can apply MuseBot to maximize a child’s learning outcomes;
How low-income organizations can use MuseBot–at no charge.
A MuseBot intervention Vivienne put to work to awaken her five-year-old daughter’s interest in science;
How Socos is developing MuseBot for older children and young adults;
What adults can do, today, to maximize their potential–and one of the biggest predictors of future success.