
“I thought, this is a good way to motivate and inspire students to learn,” explains VictoryXR Co-Founder and CEO Steve Grubbs.
He’s recalling both his first VR experience–and the genesis of his Iowa-based educational technology company, founded in 2016.
VictoryXR, now used by educators in more than 30 countries, is transforming education through virtual reality, augmented reality, and artificial intelligence.
In real-world-based immersive settings, students become interactive, rather than passive, participants: encouraged to explore, be curious and create content.
Applications are available for learners of all ages, from kindergarten to postgraduate and technical/career training.
Hands-on and virtual
Among VictoryXR’s applications is the VXRLabs platform, which is free to download. Simulations on VXRLabs include an interactive field trip to Egypt, a virtual biology lab and a “create space” for students to input their own content.
There are also more than 140 fully-immersive field trips on the “Victory XR: Global Traveler” app, which takes students all over the world.
Without ruining the fun, let’s just say that these approach travel destinations from some highly imaginative perspectives, while teaching.
“Because you’re immersed, students retain dramatically more information,” Steve explains.
AI for all learners
One of VictoryXR’s newest offerings is HOLOTUTOR: an AI student tutor, available 24/7, that can tutor students in virtually any subject. (It’s also free to download.)
Steve talked about his background, shared the story of creating VictoryXR and offered a closer look at some of the ways his company continues to transform the ways we learn–and teach.
On this edition of Over Coffee® we cover:
- How Steve first discovered his passion for improving education through technology;
- The story of VictoryXR;
- One of his best experiences with a global education organization which implemented a digital experience which his team created;
- A closer look at one of Victory XR’s virtual field trip experiences, and how Steve created it;
- Some of the creative ways the 360 field trips teach science and history;
- Some of the current and upcoming simulations available in VXRLabs;
- A closer look at the history behind the Egypt trip in 360;
- How the creator spaces work, in VXRLabs;
- One of the most “fun” ways Steve has seen students using these spaces;
- An “imagination” scenario, using the HOLOTUTOR;
- How the AI measures students’ progress;
- Steve’s presentation to the U.S. Senate, on LLMs and education, and how Victory XR is upholding historical accuracy;
- How VictoryXR is assisting schools in obtaining grants;
- What’s coming up for VictoryXR in the coming year.