Over Coffee® is on hiatus as we continue production on a special-edition episode! Please enjoy this reposting of one of our top episodes from 2025.

“We try to be creative,” says VictoryXR CEO and Co-Founder Steve Grubbs.
He’s explaining the ways his interactive educational platform engages students through immersive experiences.
Those experiences could include learning Newton’s Laws from the middle of a pool table. Or exploring the history of ancient Egypt by traveling through the Avenue of the Sphinxes. Or even by building new worlds in a creator space!
In the ten years since VictoryXR’s founding in 2016, educators in more than 30 countries have used its applications of virtual reality, augmented reality and artificial intelligence to spark students’ imagination.
Imagination in action
Among these applications is the VXRLabs platform, which is free to download.
Students can examine statuary on an interactive field trip to Egypt, experiment in a virtual biology lab, and use mathematics as a key to making their way through the “King’s Labyrinth”, among VictoryXR’s offerings.
They can also come up with their own content, and create new worlds in a “creator space”.
Meanwhile, the “Victory XR: Global Traveler” app will take them all over the world on virtual field trips. Steve says much more content is coming, to be added to more than 160 current experiences.
And their HOLOTUTOR: an AI student tutor, is available 24/7, and can tutor students in virtually any subject. (It’s also free to download.)
A wide range of possibilities
Students, by the way, aren’t just restricted to the K through 12 groups.
Victory XR also has resources for homeschooling, higher education and career and technical training.
Steve talked about his background, shared the story of creating VictoryXR and offered a closer look at some of the ways his company continues to transform the ways we learn–and teach.
On this edition of Over Coffee® we cover:
- How Steve first discovered his passion for improving education through technology;
- The story of VictoryXR;
- One of his best experiences with a global education organization which implemented a digital experience which his team created;
- A closer look at one of Victory XR’s virtual field trip experiences, and how Steve created it;
- Some of the creative ways the 360 field trips teach science and history;
- A closer look at the history behind the Egypt trip in 360;
- How the creator spaces work, in VXRLabs;
- One of the most “fun” ways Steve has seen students using these spaces;
- An “imagination” scenario, using the HOLOTUTOR;
- How the AI measures students’ progress;
- Steve’s presentation to the U.S. Senate, on LLMs and education, and how Victory XR is upholding historical accuracy;
- How VictoryXR is assisting schools in obtaining grants.