Over Coffee® Podcasts

Here are our current Over Coffee® podcasts!

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  • Octobo: Cuddly Technology for the Future September 22, 2017

    Yuting Su displays "Octobo" at TechDay L.A. 2017.

    Remember your favorite stuffed toy, when you were a kid?

    What if that teddy bear, dog, cat or otherwise had really been able to interact with you?

    Meet Octobo, a blue plush octopus.  He’s equipped with sensors and designed to work through your tablet.


    And his goal, says creator Yuting Su, is to get families playing together and sharing stories.

    Yuting is the founder and CEO of Thinker-Tinker creative lab, in Los Angeles.  On her website, she describes herself as a “thinker, tinker and dreamer”.

    For Yuting, Octobo represents the latest in a series of interactive projects.   With professional degrees in both the medical field and interactive media design, her past work has included “Curiouser and Curiouser”, an interactive pop-up book based on Lewis Carroll’s Alice’s Adventures in Wonderland; and the augmented-reality urban puzzle game “pocketOULO”.

    Currently, Yuting is planning a Kickstarter campaign for Octobo, which has already garnered award nominations and been selected for the Electronic Entertainment Expo‘s 2016 IndieCade.

    Yuting, who recently exhibited Octobo at TechDay L.A. 2017, shared the story of creating her interactive octopus, some of the resources that worked well for her, during the creative process and her thoughts on the ways she’d like her stuffed toy to improve her young customers’ lives.

    On this edition of Over Coffee®, you’ll hear:
    • How Yuting first became interested in creating interactive experiences;
    • How she and her team came to create Octobo;
    • Why Yuting decided on an octopus for her interactive plush toy;
    • The steps she and her team took, from coming up with a concept to making Octobo a reality;
    • An important point of focus for Yuting and her team–and for any startup–in developing a new product;
    • How Octobo works;
    • One of the best reactions Yuting and her team saw, when exhibiting Octobo to young prospective clients;
    • Resources Yuting found helpful (including an innovative “new-ways-to-play” website that may inspire your next fantastic idea!).

     

     

     

     

  • His Creativity is Going to Haunt You September 18, 2017
    Haunt pioneer Leonard Pickel in the dark with scary light highlights

    (Photograph courtesy of Jeanne Escher, and used with permission.)

    “Godfather of Haunting” Leonard Pickel knows exactly what will make you jump.


    He’s been creating haunted attractions–and leaving patrons screaming with fear and delight–since his college days.

    In the process, he’s revolutionized the haunt industry.

    Leonard, who has a background in architecture, is the owner and designer of Hauntrepreneurs Themed Attraction Design and Consulting. which he founded in 1987.  Through Hauntrepreneurs, he uses his professional background in architecture to design new haunted attractions, consult with haunt owners and come up with workable business plans to make a haunt profitable.

    His career has included starting Haunted Attraction Magazine, which he edited for fifteen years.  He also owned and operated the largest haunted-house manufacturing company of its day, in the late 1980s.

    And in 2004, he began sharing his expertise, through eerie education.

    That’s the year Leonard founded “HAuNTcon”.  “HAuNTcon”, an acronym for “the Haunted Attraction National Tradeshow and Conference”, is the nation’s first haunted-attraction trade show and conference.    The show offers three days of tours of haunted attractions, educational seminars and “make and take” sessions for haunt creatives.   (The next “HAuNTcon” happens in January, 2018 in New Orleans.)

    Leonard shared the story of his career, offered some insights on what makes a haunt work (and what doesn’t), and discussed the changes and trends he’s seeing in the haunt industry.

    On this edition of Over Coffee® you’ll hear:
    • How Leonard first became interested in creating haunted attractions;
    • The ways  haunt technology has evolved, since he began designing haunted houses;
    • Resources he recommends, for anyone designing a haunted house;
    • The business considerations involved in running a haunted attraction for profit;
    • What makes a good haunted attraction;
    • Whether anyone’s managed to scare Leonard (who tours haunted attractions worldwide)!
    • The techniques behind a good haunted-attraction scare;
    • The trends Leonard’s seeing, for the haunt industry of the future;
    • His thoughts on augmented reality and virtual reality for haunts;
    • Some of the subtleties that make a haunted attraction work well.

     

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