What does it feel like, to die?
Through virtual reality, Julian McCrea’s Flatline Experience offers some answers to that question.
Julian is the founder and CEO of London-based Portal Entertainment. He and his crew spent sixteen years creating his six-part virtual reality series, Flatline Experience.
Then, they premiered it in August, 2017 at ScareLA. But this was no “buy-a-ticket-and-go-into-the-theatre” show.
Attendees were strapped into an ambulance. A virtual-reality headset went into place.
Well, telling you what’s next would be a “spoiler”. And we don’t do that.
Suffice it to say, Flatline Experience garnered rave reviews in Southern California. Currently, it’s available for several VR headsets. And currently, New York’s VR World features the seven-minute show “Flatline Emergency Room”, which takes you through a seven-minute near-death experience.
AND…that’s just the beginning. The 2017 Flatline Experience is the first of a six-part series, according to their website. You can sign up for updates on their new episodes here.
Julian talked about his earlier experiences creating Immersion GO, a platform that allows VR providers to create content that reacts to audience members’ facial expressions, as well as the story of creating and premiering Flatline Experience. He also shared recommendations for anyone who might like to know more about creating virtual reality!
On this edition of Over Coffee®, you’ll hear:
How Julian first became involved in creating immersive entertainment experiences;
The story behind the creation of the Immersion GO platform (which allows content creators to produce programming that responds to audience members’ facial expressions!);
How The Flatline Experience came about (Julian researched and developed the project for sixteen years!);
What Julian discovered, while researching the stories of subjects who had had near-death experiences;
Why Julian made the creative choices Scare LA attendees experienced during the launch of Flatline Experience in August;
Why Julian chose to create immersive entertainment for his audiences;
The biggest creative challenges he faced, in creating the Flatline Experience;
Several resources Julian recommended, for anyone interested in creating virtual reality;